package eu.irreality.dai.gameplay.controller.actions.direction;

import eu.irreality.dai.gameplay.entities.AliveEntity;
import eu.irreality.dai.gameplay.world.GameWorld;
import eu.irreality.dai.ui.keyboard.KeyProcessor;
import eu.irreality.dai.util.Direction;

public class ConfirmSouthWestAction extends ConfirmDirectionAction
{

    public ConfirmSouthWestAction(KeyProcessor kp, GameWorld world,
	    AliveEntity entity)
    {
	super(kp, world, entity);
	dir = Direction.SOUTHWEST;
    }

}